I get that rubber-banding is common in racing games, but if you take it too far it creates this situation where 80-90% of a race doesn't matter at all, because everybody can catch up to anybody at any given time, so only the last lap of the race is really important (which is of course where I make almost all of my mistakes lol). Most of the time is is suuuuuuper rubber-bandy, which is annoying in and of itself. So in the end, it often feels like you crashed simply because the game f*cked you over, not because you made a mistake. The only sensible way of dealing with these situations theoretically would be to slow down, which goes against everything this game stands for (and also isn't an option when you're doing a difficult time trial). behind hills or tight turns, or you just couldn't see them because of overdone lens-flares and glimmering asphalt. BUT, oftentimes there is absolutely NO WAY to avoid some of those unless you're a clairvoyant because they're e.g. I get that racing through traffic is a staple of the Burnout series and that randomly placed cars add an extra level of intensity and excitement. Sometimes it feels like the game is downright trolling you with the placement of cars. Oftentimes the game gives you a camera perspective that is totally useless in these situations. Why can't you turn the camera in After-Touch? That would be incredibly useful in both races and Crash Mode. I get that racing through traffic is a Great game but I do have several complaints: 1. Oftentimes the game gives you a camera perspective that is totally useless in these situations.ΔΆ. Great game but I do have several complaints: 1.
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